Resources · Ores

How Ores Work

Every world invents its own ores, each with a name, a colour, a tier and five properties. Bare hands can't break any of them.

There's no Iron or Copper in AstraCube. Each world makes up its own ores from its seed: a name, a colour, a tier, and five properties that decide what the ore is good for.

Names mean something

An ore's name is the seed for everything else about it. Two worlds that land on the same name have the same ore: same colour, same stats. The ending tells you the tier, so you can read one from a name alone:

TierName endings
Common-ite, -ar, -ide, -ash, -stone, -grit
Uncommon-ium, -ine, -ora, -yte, -lith, -spar
Rare-ex, -onite, -yr, -isk, -crys, -vein
Exotic-ax, -yx, -arch, -ovar, -helion, -core
Signature-volt, -flux, -spark, -pyre, -char, -cinder, -rime, -quell, -frost, -slag, -mass, -plumb

Getting it out

  • Ore is the one thing bare hands can't break. You need a Pick or a Drill.
  • Higher tiers need more mining power. See Ore Tiers.
  • A fuel ore sits in black, sooty stone, so you can tell a coal seam from a metal vein before you dig it.

What next

Take it to a Smelter. A metal ore comes out as an Ingot. A fuel ore has no metal in it, so it comes out as Coal.

See also