Resources · Ores

Ore Properties

Hardness, Density, Energy, Reactivity and Combustion. Each one decides something different about whatever you make from the ore.

The same ore can make a great battery and a terrible plate. Whatever you make keeps the properties of the ore it came from, so a drill is as good as its bar and a battery holds what its ingot can. Sorting what you dig into piles is the real game here.

PropertyWhat it decides
HardnessAnvil strikes per stage, Drill power, melee damage, Metal Duct speed (7 to 14), Wind Rotor output
DensityInsulated Suit protection (30% to 90%). A Containment Shell needs 85+.
EnergyFuel Rod burn time and output, drill power, weapon damage, thruster push. A Warp Coil needs 80+.
ReactivityHow much Wire a bar draws (2 to 14), Battery capacity, Solar Panel output. A Coolant Jacket needs 80+.
CombustionHow long and hard it burns as fuel, how many plates an ingot gives, Ember Torch brightness. An Ignition Charge needs 85+.

Fuel or metal?

Combustion splits ores in two. At 55 or more, an ore is fuel: it smelts to Coal and is no use on an anvil. Below that it's a metal, and the lower its Combustion the better it casts:

CombustionPlates per ingotThe game calls it
Very low5Inert: the best plate there is, and no use as fuel
Low4Steady: good plate, poor fuel
Middling3Lively: middling either way
High2Volatile: burns hard, casts badly
Hover an ore in-game and its tooltip sums it up in words: "burns hot", "conducts well", "barely conducts" and so on.

See also