Ships and Travel · Your ship

Building a Ship

A ship is any grid of blocks with a cockpit, thrusters, a sealed cabin, power and life support. The ship's computer tells you what's missing.

While you build her, a ship sits still and you can walk around on her. Your first ship is the wreck you woke up in. Right-click the cockpit and the computer lists what's wrong, in the order worth fixing it, and ticks things off as you go.

The checklist

  1. Hull sealed: a block of Metal Hull in every hole in the cabin. Only the cabin has to be airtight, not the wings or tail.
  2. A Door: a cabin needs one to hold air.
  3. Power: a Battery Dock with a charged Battery in it. Charge batteries at a Generator.
  4. Life Support: scrubs the cabin air.
  5. Thrusters: enough for the ship's mass. The computer tells you how many it wants.

Mass and balance

Every block adds mass, and denser materials add more, so a heavier ship is less agile. The computer reports your acceleration (from "barely moves" to "lively") and whether your thrusters are balanced. Lopsided thrust makes her pull to one side.

See also