Creatures · Wildlife

How Wildlife Works

Each world randomly generates its own animals: how many kinds, what shape, how big, how they behave. A name always means the same animal.

Some worlds teem, some are nearly empty, and a few have no animals at all. Your home world always has something to hunt. Every species is built entirely out of its name, so a Grumhide is the same animal on every world it turns up on.

Read the name

EndingWhat it is
-back, -hide, -snout, -hopper, -beast, -hoofLand animal
-wing, -flit, -soar, -quillFlyer
-gill, -fin, -scale, -minnowFish
-crawler, -burrow, -grub, -creepCave dweller
-fang, -claw, -render, -mawHostile humanoid

Size

Size comes in bands: about a fifth of animals are critters underfoot, most are ordinary, some are large, and a rare few (about one in twenty-five) are genuine giants over 2.6 times normal size. Health, speed and drops all scale with size, so a giant is an event.

See also