Crops
Sixteen species across five planet classes. Fast or slow, food or fibre, steady or spreading: which you plant is a real choice.
Each world renames its plants, so a crop might be called something like Sorrelfrost where you are. The ending tells you the species, and the same name always means the same plant.
| Crop | Class | Gives | Stages | Ripens in | Yield | Nourishment | Extra seeds |
|---|---|---|---|---|---|---|---|
| Meadow Grass | Temperate | Food | 3 | 2m 30s | 2 | 3 | 10%, +1 |
| Rye Grass | Temperate | Food | 3 | 2m 20s | 2 | 3.2 | 12%, +1 |
| Clover | Temperate | Food | 3 | 2m 50s | 2 | 3 | 18%, +1–2 |
| Briar | Temperate, Frozen | Fibre | 4 | 3m 50s | 2 | — | 11%, +1–2 |
| Frost Grass | Frozen | Food | 4 | 4m 20s | 2 | 4 | 8%, +1 |
| Tundra Moss | Frozen | Fibre | 3 | 3m 30s | 2 | — | 14%, +1–2 |
| Snowberry | Frozen | Food | 4 | 4m | 3 | 4.5 | 15%, +1–2 |
| Rime Berry | Frozen | Food | 4 | 4m 10s | 3 | 4.2 | 13%, +1–2 |
| Dune Weed | Arid | Fibre | 3 | 3m 20s | 1 | — | 12%, +1 |
| Sand Sedge | Arid, Scorched | Food | 3 | 3m | 2 | 3 | 10%, +1 |
| Thorn Bush | Arid, Scorched | Fibre | 4 | 4m 40s | 2 | — | 10%, +1 |
| Ash Grass | Scorched | Food | 5 | 5m 20s | 2 | 5 | 7%, +1–3 |
| Cinder Weed | Scorched | Fibre | 4 | 4m 20s | 2 | — | 9%, +1 |
| Kelp Vine | Ocean | Fibre | 2 | 2m | 3 | — | 22%, +1–3 |
| Reed Grass | Ocean | Food | 2 | 2m 20s | 2 | 2.8 | 20%, +1–3 |
| Coral Bush | Ocean | Food | 3 | 3m 10s | 3 | 3.5 | 20%, +1–3 |
"Extra seeds" is the chance a harvest gives back more than the one seed it always returns, and how many more.
Picking a crop
- Steady crops (Meadow Grass, Frost Grass, Sand Sedge) stay a row unless you work at them.
- Runners (Clover, Snowberry, Kelp Vine, Coral Bush, Reed Grass) are worth planting for the seed as much as the food.
- Ash Grass is slow but generous: the best nourishment, and sometimes three extra seeds.