Creatures · Fighting

Combat

Close-range and deliberate: light taps, charged heavy swings, and a ranged pistol. Read the wind-up, punish the recovery.

Weapons

WeaponDamageNotes
Fists3Better than nothing
Stone Sword6Wood and rock, from the first bench
Melee Weapon8 to 32Hardness and Energy of its bars; light and heavy attacks
Pulse Pistol6 to 28 per shotTravelling bolt, 30-block range; leans on Energy

Tips

  • Tap to swing quickly. Hold for half a second and release for a heavy blow that hits harder and staggers more, but a heavy wind-up can be read and blocked.
  • Against humanoids, wait out the wind-up, sidestep, and hit during the recovery.
  • Sidestep a Night Stalker's spit: it's thrown at where you're going, not where you are.
  • Every weapon wears out. See each item for how many hits it lasts.

See also